![how much is untitled goose game how much is untitled goose game](https://i.ytimg.com/vi/YRcGyzhT24g/maxresdefault.jpg)
![how much is untitled goose game how much is untitled goose game](https://cdn.cloudflare.steamstatic.com/steam/apps/837470/header.jpg)
Playing with this it became very clear, very quickly that the scale was so small it felt inappropriate when people could see things behind them." A different type of stealth gameįrom limiting the field of view of NPCs the leap to stealth was pretty small as you might imagine, but when you really look at how Untitled Goose Game plays out, it’s really unlike most stealth experiences you might have seen around. Some of our first systems were you would move an item and the person would go and tidy up the item and that’s a nice conflict you can have. "I don’t think we really thought about what ‘react to you’ really meant in a sense, but we wanted there to be people who would notice this goose and play along with whatever you were doing. "Originally we were like ‘You’ll just be this goose and the people will react to you’," says Disseldorp. Interestingly, it was quite an organic process to go from goose to stealth. From that seed grew the stealth experience that’s now in production. So House House had a style and a desire to move into 3D, but the special ingredient to all of this was the goose, which apparently started with a simple stock image of a goose and the suggestion this should be what they make a game about. "There are so many different places you can take that and I think it’s interesting that for a while that flat colour, 3D, low poly aesthetic was kind of everywhere, but also all quite similar and now I think we’re seeing a resurgence of it, but people are taking it in very different directions with different kinds of lighting and different gradients and things like that." "We kind of embraced that constraint and decided that’s not where we’re going to put our energy, but what can we do to make a game look interesting when it’s flat colours, untextured?" asks Disseldorp. And we don’t want to texture things," he laughs. I think we’re pretty good at acknowledging what our strengths are and where we want to put our energies into. "With the Goose Game it’s sort of similar. So, we sort of fell into this very nice new flat aesthetic because of this base we were working in ," explains Strasser. "JavaScript is really good at doing these vector shapes, which don’t look like other games generally. It’s actually a nice touch that some of the spirit of Java remains in the style of the game, according to the team.
#How much is untitled goose game how to#
This was a big step up, but having learnt how to program in Unity having moved from JavaScript during the development of Push Me Pull You, the challenge to make its first fully 3D experience was clearly a tempting one.